![]() Sure there are also mines, grenades and other handy tools which you’ll probably use once or twice but most of the time it’s usually easier just to do one of the other options and so it renders all that extra option obsolete. In fact all you really can do is sneak up behind NPC’s and knock them out or kill them either through the same method or simply by shooting them with either of your two guns. With Splinter Cell however this isn’t so accessible. What I like about the Hitman series, which shares its genre with Splinter Cell, is that you can do so much to your enemies, steal their clothes and interact more with the environment. Though the game manages to create a lot routes to completing a mission, what it does lack is any real sense of creativity in how you take out enemies and progress through your chosen routes. So whilst I say that the game is non-linear, there are of course solid foundations that the game follows in order for it to progress otherwise it would turn into a mess and for to the game’s advantage, Double Agent manages to balance the two styles seamlessly letting the player control key moments in the game whilst still retaining it’s pre-established background. ![]() The main point of interest however is the non-linear style of player interaction that is permitted throughout, essentially leaving the user on their own t connect points A, B and C. There’s a lot of great reasons why this style of gameplay works and how Double Agent manages to pull it off. So yes, it takes a little more brainpower than Unreal Tournament in order to win the game. …Super Sneaky So now we move onto the core of the game: what you do, how you do things and does doing them actually make a good play experience? Well as you may or may not know, pretty much everything you do in Splinter Cell is based around espionage: Your goals will usually involve seeking out information or carrying out similar tasks under the protection of shadows, trying to remain undetected as you try to nail some terrorists. Truth be told, I haven’t actually gotten through any of the previous games but have started each of them so even though I had only basic ideas of who the characters were and what the situation was, Double Agent managed to keep me interested without getting too bogged down in back-story. An important thing to note also is that you really don’t have to play the prequels to enjoy this story, it pretty much stands up for itself offering newcomers a great experience as well as veterans of the series. So instead of making the decision whether or not to kill some random threat to the country, you will constantly have to gauge your own reservations and views, deciding in your own right, where you stand in the battle between the two groups that are developed fully throughout the game. Overall the story is one of the best parts of the game and has a whole lot more of a personal and emotional touch that the previous games lacked. It is then up to you to work for both the JBA and the NSA according to your own will, sometimes making massive decisions such as killing members of either groups in order to gain the trust of each. As the story continues Sam eventually agrees to go undercover as a employee of the JBA after he helps one of the member’s convicts escape jail. The story kicks off not that long after the events of Chaos Theory, where Sam is flown to Iceland to take part in a kind of prologue mission to the main story that introduces the game’s main ‘villain’: Emile Dufraisne, the leader of a terrorist group named the JBA (John Brown’s Army) which seeks to rid America of it’s corrupt leaders and ‘set things right’. What needs to be said however is that this isn’t the best I’ve experienced from the series nor is it a series that I’m entirely convinced about or enjoy as much as others but nonetheless, Double Agent was a good way to waste away the weekend. Splinter Cell: Double Agent (Xbox 360) …Double Crossing Terrorism So here we are with yet another sequel to a popular franchise, and you’d think I’d be getting tired of playing these things again and again but luckily I’ve been treated to good sequels this year to play through and Splinter Cell is no exception.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |